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01

Living Field

Generative Design | Game Interactions

Tools: GPT, VibeCoding

While reading an interview with legendary Nintendo designer Gunpei Yokoi and Yukihito Morikawa,I was drawn towards how the ability of filling meaning through a player's cognition takes place in a game.

Living Fields emerged from that principle.

 

Stripped of color and complex components, I wanted to see:

How can I bring character to the simplest component, a dot,

and emerge motion, proximity, and tension through just the dots itself ?

The interaction feels alive not because it is visually rich, but because

the interactions generate tension, rhythm, and emergent patterns.

While reading an interview with legendary

Nintendo designer Gunpei Yokoi and Yukihito

Morikawa, I was drawn towards how the ability

of filling meaning through a player's cognition

takes place in a game.

Living Fields emerged from that principle.

 

Stripped of color and complex components,

I wanted to see:

How can I bring character to the simplest

component, a dot, and emerge motion,

proximity, and tension through just

the dots itself ?

The interaction feels alive not because

it is visually rich, but because the interactions

generate tension, rhythm, and emergent patterns.

02 ✍🏼

Pink Poppy Flowers

03 ✍🏼

Pink Poppy Flowers

04 ✍🏼

Pink Poppy Flowers
Pink Poppy Flowers
Pink Poppy Flowers

05 ✍🏼

Pink Poppy Flowers
Pink Poppy Flowers
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