01
Living Field
Generative Design | Game Interactions
Tools: GPT, VibeCoding
While reading an interview with legendary Nintendo designer Gunpei Yokoi and Yukihito Morikawa,I was drawn towards how the ability of filling meaning through a player's cognition takes place in a game.
Living Fields emerged from that principle.
Stripped of color and complex components, I wanted to see:
How can I bring character to the simplest component, a dot,
and emerge motion, proximity, and tension through just the dots itself ?
The interaction feels alive not because it is visually rich, but because
the interactions generate tension, rhythm, and emergent patterns.
While reading an interview with legendary
Nintendo designer Gunpei Yokoi and Yukihito
Morikawa, I was drawn towards how the ability
of filling meaning through a player's cognition
takes place in a game.
Living Fields emerged from that principle.
Stripped of color and complex components,
I wanted to see:
How can I bring character to the simplest
component, a dot, and emerge motion,
proximity, and tension through just
the dots itself ?
The interaction feels alive not because
it is visually rich, but because the interactions
generate tension, rhythm, and emergent patterns.







